Fédération Belge des Sports de Tamburello ASBL

Video game

The game of tambourine ball

Three against three on the regulation court, with the real rules and twenty-four nations. Nothing to install: the game opens in the browser, on a phone as on a computer.

Start the game

Free, no account and no installation. On a phone, turn the screen sideways: the court is 34 metres long. Sound can be switched off at any time: a toggle in the game menu, and a button at the top of the screen during play.

The trailer

Just over a minute to see it all: the real rules, the 24 nations, choosing your serve, two-player online, coach mode, fatigue and substitutes — and where to find each setting. In vertical phone format: share it on WhatsApp, Instagram or TikTok.

The game, and what you think of it

The game gets better with your feedback. During a match or at the end, the « Donner votre avis » button asks you three things: a rating, what should be improved, and whether you would like to play against other people online. That vote will decide what comes next.

Try the game and give your feedback

Before you start

Your player name

Enter the name that will appear at your feet during the match. The game remembers it for next time.

Your nation, and your opponent’s

Twenty-four nations and territories where tambourine ball is played, from Italy to Benin. Shirts take the colours of the flag you choose.

The pace

Steady, measured or real. The pace slows the whole match — the ball as much as the players: nobody is favoured. Steady gives you time to watch the ball come, to aim and to choose your stroke.

Your team-mates

Off, everyone holds their position: the ball is yours, and if you don’t touch the screen it is lost. On, a team-mate always covers the ball — only one goes, the other two hold their lane.

Fatigue and substitutes

Off by default. On, a bar above each player shows his fitness: out of breath, he runs slower and hits less accurately. Between two points, bring on one of the two substitutes; the computer manages its own too.

The level

Schoolchild to discover the game, club player to learn the strokes, national squad for an opponent who misses very little.

Coach mode

To explain the game to young players: the action freezes before each stroke by your team. The zones of the three positions appear on the floor, and two or three possible shots are drawn on the court and explained — tap one and your player will play it.

How to play

Serving

You serve. The batteur stands behind the baseline, the umpire whistles, and three buttons appear at the bottom of the screen: flat, medium or lobbed serve. Choose, then aim — nothing leaves on its own.

Aim

Touch the opponent’s half: the cross shows where the ball will land, and stays there until you move it. You choose both the depth and the side.

Hit hard

Hold your finger down: the gauge rises. The higher it goes, the faster and flatter the ball leaves.

Choose the stroke

As you release, a small movement decides: upwards a lob to the back, downwards a drop shot just over the line, still a flat drive. Nothing appears on screen — your opponent must not read the stroke before it leaves.

Your player

The circle on the ground marks your player: the one the ball is heading for, or the one you tap. Touch or drag in your own half to send him to a spot: he waits for the ball there, and you create your own angles. Tap the screen to hit, even before the ball arrives.

Mouse and keyboard

Arrows aim, the space bar hits flat, S sends a lob, X a drop shot; when serving, 1, 2 and 3 pick the stroke. With a mouse, right click sends a lob.

The rules are the ones played on court

  • A 34 × 16 m court and no net: a centre line, the basse, which the ball must cross without touching it.
  • A two-metre neutral zone on either side of the centre line: the serve must carry beyond it.
  • Three players a side: the back player in the centre — he serves, and is then called the batteur — and two cordiers in front, each covering his lane, moving up to the line to volley.
  • The ball is played on the volley or after one bounce, and never by two players of the same team in succession.
  • Scoring runs 15, 30, 45, game. At 45 all, a single advantage ball: the team that wins it wins the game — no second advantage, no return to deuce. The match is played to 13 games won, and teams change ends every three games.

The full rulebook can be downloaded here.

Playing together

The game is played alone against the computer, and now also by two players online, each on their own phone. This mode is in its test phase: try it, and tell us what does not work yet. Here is what comes next.

Available

Alone against the computer

Three levels of opponent. Open the page, pick your name, your nation and your level: the match begins. No account, no connection.

Online — test phase

Two players online, each on their phone

In the game menu, tap « Play online with a friend »: you create the match and send the link by WhatsApp or message, your opponent opens it and joins you. Each of you controls a team of three. You can play from anywhere, each at home. This is a test phase: if the connection fails, it is often the mobile network (4G/5G) — each try a Wi-Fi network, not necessarily the same one, and give us your feedback.

In preparation

Two players, one screen

Two players, a single device, one each side. This is what works best at a stand or in a classroom: nobody installs anything.

Later

Three against three online

Six connected players, with a lobby to build the teams and hand out the positions — back player and cordiers.

The game is developed by the federation. Court dimensions, scoring and positions follow the indoor tambourine rulebook.