Your player name
Enter the name that will appear at your feet during the match. The game remembers it for next time.
Video game
Three against three on the regulation court, with the real rules and twenty-four nations. Nothing to install: the game opens in the browser, on a phone as on a computer.
Free, no account and no installation. On a phone, turn the screen sideways: the court is 34 metres long. Sound can be switched off at any time: a toggle in the game menu, and a button at the top of the screen during play.
Just over a minute to see it all: the real rules, the 24 nations, choosing your serve, two-player online, coach mode, fatigue and substitutes — and where to find each setting. In vertical phone format: share it on WhatsApp, Instagram or TikTok.
The game gets better with your feedback. During a match or at the end, the « Donner votre avis » button asks you three things: a rating, what should be improved, and whether you would like to play against other people online. That vote will decide what comes next.
Enter the name that will appear at your feet during the match. The game remembers it for next time.
Twenty-four nations and territories where tambourine ball is played, from Italy to Benin. Shirts take the colours of the flag you choose.
Steady, measured or real. The pace slows the whole match — the ball as much as the players: nobody is favoured. Steady gives you time to watch the ball come, to aim and to choose your stroke.
Off, everyone holds their position: the ball is yours, and if you don’t touch the screen it is lost. On, a team-mate always covers the ball — only one goes, the other two hold their lane.
Off by default. On, a bar above each player shows his fitness: out of breath, he runs slower and hits less accurately. Between two points, bring on one of the two substitutes; the computer manages its own too.
Schoolchild to discover the game, club player to learn the strokes, national squad for an opponent who misses very little.
To explain the game to young players: the action freezes before each stroke by your team. The zones of the three positions appear on the floor, and two or three possible shots are drawn on the court and explained — tap one and your player will play it.
You serve. The batteur stands behind the baseline, the umpire whistles, and three buttons appear at the bottom of the screen: flat, medium or lobbed serve. Choose, then aim — nothing leaves on its own.
Touch the opponent’s half: the cross shows where the ball will land, and stays there until you move it. You choose both the depth and the side.
Hold your finger down: the gauge rises. The higher it goes, the faster and flatter the ball leaves.
As you release, a small movement decides: upwards a lob to the back, downwards a drop shot just over the line, still a flat drive. Nothing appears on screen — your opponent must not read the stroke before it leaves.
The circle on the ground marks your player: the one the ball is heading for, or the one you tap. Touch or drag in your own half to send him to a spot: he waits for the ball there, and you create your own angles. Tap the screen to hit, even before the ball arrives.
Arrows aim, the space bar hits flat, S sends a lob, X a drop shot; when serving, 1, 2 and 3 pick the stroke. With a mouse, right click sends a lob.
The game is played alone against the computer, and now also by two players online, each on their own phone. This mode is in its test phase: try it, and tell us what does not work yet. Here is what comes next.
Available
Three levels of opponent. Open the page, pick your name, your nation and your level: the match begins. No account, no connection.
Online — test phase
In the game menu, tap « Play online with a friend »: you create the match and send the link by WhatsApp or message, your opponent opens it and joins you. Each of you controls a team of three. You can play from anywhere, each at home. This is a test phase: if the connection fails, it is often the mobile network (4G/5G) — each try a Wi-Fi network, not necessarily the same one, and give us your feedback.
In preparation
Two players, a single device, one each side. This is what works best at a stand or in a classroom: nobody installs anything.
Later
Six connected players, with a lobby to build the teams and hand out the positions — back player and cordiers.
The game is developed by the federation. Court dimensions, scoring and positions follow the indoor tambourine rulebook.